Crazy 8 Poker Rules



OBJECTIVE OF GOLF: The objective is to score the lowest number of points.

Crazy 8’s 2-IN-1 Game Includes Rules For Crazy 8’s and Memory Card Game -NWD. Condition is 'New'. Shipped with USPS First Class. Here is how to play Crazy 8's: The player to the left of the dealer discards a card from his hand that matches either the suit or the number (rank) of the top card in the discard pile. If he has no such card, he takes one card from the deck, which he can either play (if it matches either the suit or the rank (number) of the face-up card), or he must add the card to his hand.

As in a regular Pineapple poker game each player gets three cards at the beginning of the hand. In Crazy Pineapple, though, you keep your first card for the pre-flop betting round and the flop betting round. Only before the turn is dealt do you have to get rid of one card. All other rules and betting stipulations are the same as Pineapple. The plan for each day is to start players with 5,000 in starting chips and play 18, 30-minute levels. If a player is eliminated, they may elect to re-enter any remaining flight (max one entry per flight). Survivors from all four flights will then return for Day 2 on Sunday, July 3 at 2 pm. For 10, 60-minute levels.

NUMBER OF PLAYERS: 2+ players

NUMBER OF CARDS: 1 to 3 decks, depending on variation and number of players.

Crazy 8 poker rules

RANK OF CARDS: Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A, K

AUDIENCE: Adult

Golf is a widespread game but seldom documented in card playing books. This is a consequence of the many names the game bears, it is also known as Polish Polka or Polish Poker, and the 4-card version is sometimes referred to as Turtle.The 6-card variation of Golf is also known as Hara Kiri and the 9-card game is often called Crazy Nines.

FOUR CARD GOLF

This is the most commonly played form of Golf. The game uses a standard 52 card deck for 2-8 players, if there are more than 8 players who wish to play, two decks may be combined.

Dealing

Both the deal and the play moves clockwise. The dealer will hand each player 4 cards, one card at a time. These cards are to be placed face-down in the shape of a square. The cards that were not dealt form a draw pile. The top card is moved face-up and placed beside the draw pile, this card forms the discard pile.

Before the play begins, players can look, only once, at the two cards nearest to them in their square layout. These cards must be kept secret from other players. Players may not look at the cards in their layout again unless they are discarding them during play or scoring them at the end of the game.

Playing

The player left of the dealer starts and play passes on clockwise. A turn offers players three options:

Rules
  1. Players may draw a card from the draw pile. You may use this card to replace any four cards in your layout, but you cannot look at the face of the card you are replacing. Try and remember which card is the replacement. Move the card you choose to replace in your layout face-up to the discard pile. You can draw from this pile and simply discard the card, face-up, without using it.
  2. Players may draw a card from the discard pile. Since these cards are face-up, you must use one to replace a card in your layout, then discard. You may not put the drawn card back in the pile without changing your layout.
  3. Players can also choose to knock. After you knock your turn is over. Play moves on in a normal fashion, other players may draw or discard, but the cannot knock. Play ends afterward.

*Note: If you peep at your cards in your face-down layout, the card you look at must be discarded.

Scoring

Scoring occurs at the end of each play. All player’s cards are flipped face-up for scoring.

  • number cards equal their face value, Ace = 1, Two = 2, etc.
  • Jack and Queen = 10 points
  • King = 0 points

The player with the lowest total score, summed after nine plays, is the winner.

SIX CARD GOLF

In 6-card Golf pairs in a column score 0 points. The objective then in 6-card Golf is to make as many pairs as possible while keeping the unpaired cards a low denomination.

Dealing

In a game with 2-4 players, a standard 52 card deck will suffice. Games with 4-8 players use two packs and games with more than 8 use three. Both the deal and the play moves clockwise. Dealers deal 6 cards to each player, one at a time, to form a rectangular layout. The cards that were not dealt form a draw pile. The top card is moved face-up and placed beside the draw pile, this card forms the discard pile. Before the play begins, players may flip any two cards in their layout face-up. No other cards may be looked at unless they are being discarded or if the situation is called for during game play.

Playing

The player left of the deal starts and play passes on clockwise. During your turn, you may either draw from the draw or discard pile. Drawn cards may be used to replace any 6 cards in your layout. However, if you choose to replace a face-down card you may not look at it before doing so. Place the new card face-up in your layout and the old card face-up on the discard pile.

Cards drawn from the face-down pile may be discarded without being used. Cards from the discard pile must be used to replace a card your layout.

Play ends when all player’s cards are face-up and scoring begins.

Scoring

Scoring occurs at the end of each play. All player’s cards are flipped face-up for scoring.

  • Ace = 1 point
  • Two = -2 points
  • Number cards 3-10 = face value
  • Jack and Queen = 10 points
  • King = 0 points
  • Equal cards in the same column = 0 points (including twos)

The player with the lowest total score, summed after nine plays, is the winner.

EIGHT CARD GOLF

Eight Card Golf is played almost identically to six card Golf, however, the layout is 2 rows of four cards as opposed to three. One deck is used in games with 2-4 players and more decks may be added as needed. The dealer deals each player (starting to their left) eight cards, one at a time, in a rectangular layout (4×2). The cards that were not dealt form a draw pile. The top card is moved face-up and placed beside the draw pile, this card forms the discard pile. The player left of the deal starts and play passes on clockwise.

Playing

Players begin their turn by turning two cards in one column face-up. Players then may draw cards from the draw or discard pile, giving them three options:

  1. Use drawn card to replace a face-up card. Discard the face-up card, face-up, in the discard pile.
  2. Use drawn card to replace a face-down card. The card you wish to replace cannot be looked at before hand. After it is replaced, discard it face-up in the discard pile.
  3. If the drawn card was from the face-down draw pile, discard face-up on top of the discard pile. Flip one of the face-down cards in one’s personal layout face-up.

After ever player has their first turn, each player can turn 2 or 3 cards face-up. Play continues on in the same direction.

If a layout has one face down card remaining one may still draw a card from the draw pile and discard without looking at the last card. When one player’s layout are face-up one turn each remains. Other player’s remaining face-down cards are flipped after last turns and scoring beings.

Scoring

  • Jokers = -5 points
  • Kings = 0 points
  • Jacks and Queens = 10 points
  • Aces = 1 point
  • Number cards 2-10 = face value
  • Pair in a column = 0 points
  • 2 pairs in 2 columns = -10 points

Negative scores are possible. The player with the lowest total score, summed after nine plays, is the winner.

NINE CARD GOLF

Nine Card Golf is better known as Crazy Nines or Nines. This variant is played with 2 standard decks. The layout is a 3×3 square of cards. Three cards are turned face-up to begin play. The same rules as 6-card Golf apply, except pairs do not score zero points, three matching cards in a column score zero points. In the event you have two intersecting rows of equal cards, players must before the game consider how to score this. Many players will remove the block or line of equal cards.

TEN CARD GOLF

This game must be played with at least two standard card decks. Players are dealt 5 cards in the same fashion as other versions of Golf, in a 5×2 rectangular layout. Any two cards may be flipped face-up. From then on, 6-card Golf rules apply.

Game Rules

Crazy 8 is the classic shedding card game where you can play against friends, train with a robot, or challenge other players in the community who are online at the same time as you.


BASIC RULES

The objective is to be the first one to get rid of all their cards. Each player starts with 10 cards (the number of cards you have is shown next to your profile picture).

Players take their turn in the direction indicated by the arrows around the discard pile. When it’s your turn, play a card that matches the color or value of the top card on the discard pile.

If you cannot match the top card, you must draw a card from the stockpile. The game is over once one player has discarded all their cards.


ADVANCED RULES



Good draw: If you are forced to draw from the stockpile and the card drawn can be played, you have the option to play that card immediately or to pass your turn.

  • Twin card: If you play a card that is identical to the one on the top of the discard pile (same color and number), you can play a second card. This rule does not apply to special cards.
  • Straight: If you have a card sequence (1-2-3) in the same color, you have the option to play the cards in a row. If you wish to finish your turn before discarding your entire straight, simply click the green button.
  • Direction of play: The direction of play is indicated by the two arrows around the discard pile. At the start of the game, the game orientation is clockwise; however the direction can be reversed if a player plays a “Reverse” card.


TIMING

Watch out, you only have 10 seconds to make a play. If you do not make your move within this time frame, you will receive a penalty card.


SPECIAL CARDS

  • 8: 8 cards are crazy! Play an 8 and change the color. It’s the only card that can cancel the penalty from the Draw (+) cards.
  • Skip: Playing a Skip card forces the next player to pass their turn.
  • 10: The 10 makes you to play another card of the same color or value. Thus it is impossible to end a game with a 10.
  • Draw (+): Draw cards force the next player to draw penalty cards and lose their turn, unless they can outbid it with another Draw card or play an 8.
  • Reverse: The Reverse card changes the direction of play. In a 2-player game, the Reverse card functions like the Skip card.

Note 1: A '+2' or '+4' can outbid another '+2,' but a '+2' can never outbid a '+4.'

Note 2: The Draw cards accumulate. For example: Player 1 discards a '+2' and Player 2 outbids it with a '+4.' Player 3 cannot outbid, so he receives 6 cards and passes his turn.


END GAME SCORE

At the end of the game, the score represents the sum of the cards value that remain in your opponents hand.

Crazy 8 Poker Rules Card Game

Cards value:

Crazy 8 Poker Rules How To Play

- 1 = 10 pts
- 2 = 20 pts
- 3 = 30 pts
- 4 = 40 pts
- 5 = 50 pts
- 6 = 60 pts
- 7 = 70 pts
- 8 = 5000 pts
- 9 = 90 pts
- 10 = 200 pts
- Reverse = 500 pts
- Skip = 750 pts
- +2 = 1250 pts
- +4 = 2500 pts